Embedded Systems Expo 2011: A Few Notes

Posted in artificial intelligence, computers, interfaces, robotics on September 28th, 2011 by Samuel Kenyon

Today I was at the 2011 Embedded Systems Conference / DesignCon exposition. I typically attend technology expos in Boston, keeping an eye out for devices and software that I might be able to use in my job. But of course, I’m also interested in what embedded systems technology will enable in the near future.
There wasn’t anything mind-blowingly cool, but I will mention a few things that may be of interest to my readers.

First, IBM had an instantiation of Watson there, which was housed in a large black monolith that would be menacing if not for the colorful touch screen. Yes, Watson can run on a computer that IBM actually sells, which is the IBM Power 750 server.

IBM Watson

I started playing Jeopardy against this Watson, but lost interest when I found that there wasn’t any voice recognition (to get a question right after winning the buzz, the software would tell you the answer, at which time you would honorably press a button to confirm or not).

I also experienced NLT’s new (samples became available in June 2011) 3D display. This is an LCD module which does not require glasses to see the 3D, and although I only stared at it for less than a minute, it did work and I did not have to be in a very specific location relative to the screen. I’d like to try an actual application that made use of mixed 3D/2D. That is part of what’s supposedly unique about this 3D LCD, is that it can mix 2D and 3D and it’s all at the same resolution. This is due to their HDDP (horizontally double-density pixel) tech. NLT also claims their LCD reduces cross talk (when your brain’s visual system mixes right and left eye information).

NLT 3D LCD Tech

Speaking of display tech, I also played with Uneo’s Force Imaging Array System and 3D-Touch Module. The force array was not combined with a screen, and I’m not sure exactly what the killer app(s) would be—they claim it could be used for some unspecified medical, automotive, industrial apps. But I tried it and it works, and they told me that they would have one with even higher resolution soon (the current one has 2500 elements).

The 3D-Touch module was embedded in a tablet, and that also worked pretty well. The example app was of course a paint program, where you can see how your finger’s pressure affects the brush width as you paint. This doesn’t use the array—instead it uses sensors at the corners of the screen. That means you should be able to add it to any existing screen—it doesn’t have to be layered into the display stack. I certainly could imagine this being useful, at least occasionally, in various apps on my phone. Uneo has demoed it with Android devices so far but plans on getting support from the other mobile OSes.

Uneo 3D Touch example (photo from Uneo)

Microsoft was there. Nothing amazingly new…they had the Xbox 360 Wireless Speed Wheel, which ships in October as far as I know. It seems like such an obvious controller that I was surprised that it didn’t come out until 2011.

Xbox 360 Wireless Speed Wheel (stock photo)

They had a Kinect there, of course, and that’s always fun to play with—I spent about 10 minutes chopping flying fruit with my sword-hands. For those that are excited by this prospect, Fruit Ninja is available as of last month. For those living under rocks, Kinect is a super massively best selling controller for the XBox 360 which tracks the movement of your body as input for games. When it came out, people immediately started hacking it and using the sensor for robot applications. Microsoft didn’t like that at first, but now they’ve given in and offer a legit SDK (Software Development Kit) for it.

Fruit Ninja Kinect (stock screenshot)

I was pleased to see that one attendee teleconned in with a VGo telepresence robot. Note this photo is of the back of robot.

VGo robot in use at ESC 2011

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Under the Dome: MIT Open House

Posted in interaction design, interfaces, robotics, society on June 11th, 2011 by Samuel Kenyon

This is a belated post from April. I live near MIT, so when they held an open house on April 30 I felt it was my duty to attend.

However, the most surprising thing was not the technology on display so much as the vast swarms of yuppie larvae—aka virus vectors, aka children. After awhile (about 5 minutes) my perception of their presence incremented from “cute” to “horrific.” Even worse were the parents of said children, whose method for navigating crowds consisted of crashing into other people like a bunch of semi-autonomous pinballs. So I departed, but not without taking a few photos first.

Multi-touch Table

El Cheapo Multi-Touch Table

Innards of the Student-Built Multi-touch Table

Innards of the Student-Built Multi-Touch Table

Cars That Won't Crash

Cars That Won't Crash

Supervisory Control of Cyberphysical Systems (poster)

Supervisory Control of Cyberphysical Systems (poster)

A Wearable Vital Signs Monitor at the Ear (poster)

A Wearable Vital Signs Monitor at the Ear (poster)

And now photos of human children engaged with robots:

Children with Robots

Children with Robots

Children with Robots

Children with Robots

Children with Robots

Children with Robots

Children with Robots

Children with Robots

Children with Robots

Children with Robots

And just for shits and giggles, here are some ancient computing artifacts that were on display in the Stata Center.  The first is an Atari 2600 “video computer system” (nowadays, a “console”) with a Space Invaders cartridge, right underneath a sign about Moore’s Law.

Atari 2600 console with Space Invaders cartridge

Atari 2600 console (released in 1977)

And one of the first cell phones, being fondled by me:

Motorola DynaTAC 8000X (circa 1983)

Motorola DynaTAC 8000X (circa 1983)

I conclude with a video I took of a good ol’ floating electromagnet:

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The Patent Plaque

Posted in interaction design, robotics on June 5th, 2011 by Samuel Kenyon

My company gave this plaque to me a while ago for a patent I co-created that was granted by the USPTO last fall.

patent plaque

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Architecting Emotional Robots

Posted in artificial intelligence, cognitive science, robotics on April 7th, 2011 by Samuel Kenyon

Creating a robot with emotions is a software development problem.

How does the zebra feel right now?

Emotion is a matter of cognitive architecture.  It is part of the information system of the mind.  Recreating “emotions” really means recreating a type of mind that uses internal mechanisms similar to our minds.  Making an emotional machine requires the proper design and implementation and deployment.

The reason I added “deployment” in there is because environment is quite important.  The mind is a system that interacts with other entities—there is an information flow.  The level of externalism required affects how situated and/or embodied an artificial agent has to be.  That is where robots come in.  However, a robot and its world can be simulated.

What Do I Mean by Architecture?

The metaphor of architecture lets us think of the mind as a building.  But really I mean a large building that was built from millions of interlocking parts and took months or years to design.  And as with buildings, a mind is not just designed and built—it also has to survive the real world.

The metaphor breaks down a bit when you consider how natural minds emerge from ever-changing, growing (or shrinking), adaptable, flexible bags of meat.  However, in their own slow way buildings do change via maintenance and new additions, and they are in fact flexible and movable so as to survive wind and earthquakes.

Of equal or greater importance, I also think of architecture here in its software engineering usage [1]:

Architecture is the fundamental organization of a system embodied in its components, their relationships to each other, and to the environment, and the principles guiding its design and evolution.

Why Do We Need an Entire Architecture?

One might think that a programmer could just add in some emotion—make a few calls to the emotion function, or tack on a loosely coupled Emotion module.  But based on the best theories so far from researchers, emotions are actually many things going in the mind.  And they are all inherent in the system and intertwined with evolutionarily old parts.  In other words, if you ripped out all the stuff related to emotions, you wouldn’t have much left.  In future posts I will go into the details of potential architectures and why there are certain dependencies.

References:
[1] IEEE Computer Society, IEEE Recommended Practice for Architectural Description of Software-Intensive Systems: IEEE Std 1472000. 2000. via P. Eeles, “What is a software architecture?”

Image credits:

1. safari-partners
2. Marko Ljubez

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